Category: Games
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New version of Betablocker DS
Pocket touch livecoding in assembler. More sounds, better icons, pointer visualisation, new programming system, thread control and visualisation (finally also using the top screen). Source and rom. The colours look much better on the real hardware.
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Naked on Pluto is live!
The game is now public and running here : http://naked-on-pluto.net/ You need a facebook account to play. Check out the blog for more information about the project, interviews with people involved with social networking.
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Naked on Pluto residency @ BALTAN
The residency we did in september at NIMk was almost exclusively using paper and pens as we were working together to design our game world. We could go for walks while thinking, and mostly keep to analogue methods. This residency was very different – naturally at this stage focused on the software, we started with…
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NIMk Sprint day 5
Another re-blog from Naked on Pluto. Our last day of intense work! This consisted of mopping up the details and joining the sections we’d finished from the previous days. It’s still hard to know how it will feel to play, and there will be much tweaking – but at least we have a lot of…
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BetaBlocker DS
A holiday project run amok, an idea to make version of betablocker for musical livecoding on minimal hardware – eschewing the world of yuppie smartphones for the gameboy ds. The betablocker virtual machine is up and running, sound is working (although only one sample at the moment) and the tiles are rendered using nintendo’s 2D…
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Plant spirits, AI and gitorious
This week has been about researching the next steps for the germination x design. Principally looking at how we can use the game to demonstrate and exploit some of the work on the Lirec project. I’ve had a speculative look at how we could use companions to fit the theme of a permaculture game, and…
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Leikkiä, Pelata, Soittaa = Play
Spurred on by Kassen in the last post, and as someone who happens to be learning Finnish, one of the things (originally pointed out to me by Teemu Leinonen) that has struck me is the superfluity of words used to describe “play” – which has always seemed one of these dangerously obscure words in english,…
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On game design
It’s recently become apparent that as I am doing a lot of game design, and seem to have loads of opinions on the subject, that I should acknowledge the fact, at least to myself – that my interests in games go further than programming. I’m also very wary of ‘design practices’ as it’s been my…
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A report from a newbie web programmer
I have been recently trying to understand how multiplayer online worlds work, from the basic technical matters, to higher level game mechanics. This is a new area for me, and seems a bit of a black art so I thought I’d write some of the things I’ve discovered here for others following a similar path,…
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Germination X version 1.0
I’ve set up a sneak preview of a multiplayer permaculture game running here, at the moment it simply allows you to plant plants with your name attached. I’m pretty excited about it though – anxiously awaiting rude words and troublemaking! The raw data is viewable here. I’m going to write a little bit more about…