Category: fluxus hacking

  • Melt

    Another, rather more wigged out shader test:

  • Bloom Shader

    Thanks to Gabor’s new fbo-pixels branch, we now have render to texture functionality working in fluxus, as an exciting extension to the pixels primitive. This should be in the main branch soon. One of the things I want to use this for is full screen effects, such as bloom/glow effects which are applied to a…

  • Animated traffic

    Got the traffic animated! This is a test using procedural keyframing with hermite curve interpolation. I’ve never tried this before, but it seems to be nice and fast. Good to get the city populated, although it still looks like some slick future techno city which wasn’t the original plan… No collision yet, and they are…

  • Traffic test

    I’ve added some placeholder building models, and a bit of traffic. No animation, just getting the logic right – follow the roads and don’t double back.

  • Fluxus Friday: Procedural city

    Started working on a new idea today.

  • Hitchcock shot

    Also known as a Dolly zoom and all sorts of other names, an effect where you simultaneously zoom and move the camera which shrinks or enlarges the background and foreground while leaving the subject more or less the same. A camera trick in fluxus:

  • Fluxus Friday

    I’m trying to allocate a chunk of time in the week to work on free software, rather than squeezing it into evenings and weekends as I used to have to do. Yesterday I got fluxus working in a hopefully easier way for packaging, and started working on tiled rendering support (so we can make gargantuan…

  • (open-trapdoor)

    Thanks to the ever helpful Matthew Flatt, I can now catch scheme errors before they cause an exception and stop everything running. It’s also possible to detect that an error has occurred and do something else (play a suitable sample, electrify the keyboard…) (define error-happened #f) (define (my-error-handler n) (set! error-happened #t)) (with-handlers ([(lambda (x)…

  • Scheme bricks, menus and mice

    The first performance attempt of a livecoding system is always stressful, but scheme bricks at make art was especially so for me – using the trackpoint on my thinkpad hurt my finger, there was too much typing and it generally felt really really hard (I ended up switching to betablocker). In order to help combat…

  • Fluxus manual

    I spent a lot of the weekend working on improving the fluxus documentation by writing something which might serve as a user manual. Lots of work to do on it yet though.