Category: fluxus hacking
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Domes
Tests for extremely wide field of view planetarium projection (more on this soon) using fluxus’s new render to texture feature – thanks to Gabor for adding it.
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Soft shadows
A realtime shadow that softens as it recedes from the edge of the object. This is done by projecting the object’s geometry onto the plane from the direction of the light source – which essentially flattens it out like a pancake. Do this lots of times, jittering the light position a bit each time, and…
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Extrusions revisited
I’ve improved and tidied up the extrusion code and added it to the fluxus collection. Here’s an animation and the documentation: (build-extrusion profile-list path-list width-list tex-vscale up) Returns primitive-id Returns an indexed polygon primitive made by extruding the profile along path and scaling using values in width. The path and width lists need to be…
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Animated extrusion
Another one of the useful things to come of the groworld project should be a decent extrusion modeller/animator for fluxus – I spent this morning writing this: You provide profile shapes and paths as lists of points, and off it goes.
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Procedural racing game sketch
Something I wrote on a plane between London and Munich, not sure if it has a use yet:
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Treetris revisited
I’ve used the first groworld game seedling as a test for using fluxus as game distribution mechanism. You shouldn’t need to install anything for these games to work: Treetris game for linux Treetris game for windows Hopefully a mac version will follow along soon. Let me know if you try these, it’s not a particularly…
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Windows fluxus & politics
A release of fluxus for windows: fluxus-0.16-win32-i386-v2.zip Which should run after unzipping – no need to install anything else. Most of the functionality is there, but you need to use alt-number keys for switching workspaces, and there is no load dialogue yet, or audio/osc/midi or fluxa. A windows version of fluxus has quite a lot…
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Fluxus monster
A friend of mine has kindly started contributing some models to liven up the collection you get with fluxus, and also so I can test things like model/skeleton rig and animation import from various 3D packages. This is a character (who I think originated in Spore somehow, with some cleaning up) with a base colour…
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Fluxus invades windows
I’ve spent a bit of time over the last two days porting fluxus to windows – here’s some proof (I promise I didn’t cheat 🙂 There is still much to do – it’s not running the audio, osc or midi extensions, and there are some crashes with error reporting to fix, but the examples seem…
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Roots
Another groworld design meeting at foam this week, and we’ve decided to go back to our roots, or rather play the game mainly underground. This means we can employ tunnelling game mechanics to hunt out nutrients and other buried properties. The multiplayer aspect comes in as intertwining or connecting with other player’s roots, and swapping…