Category: fluxus hacking

  • Cloth simulation with NURBS

    Another fluxus friday adventure… ; a simple realtime cloth simulation model (clear) (texture (load-texture “test2.png”)) (define rez 25) ; resolution of nurbs patch (define dist 0.1) ; the desired spring length (define p ; setup the nurbs primitive (with-state (backfacecull 0) ; we wanna see the back (ambient 0.2) (rotate (vector -90 0 0)) (scale…

  • Diffusion-limited aggregation with particles

    Trying to reinstate “fluxus friday” where I reserve some time for livecoding or fluxus hacking at the end of the week. First up, a new way of making fuzzy blobs in fluxus – particle aggregation. I like the analogue feel to it – reminds me of the voxels from last year. I also found this…

  • Al Jazari bootable USB version

    I’ve been preparing an Al Jazari installation (split screen, 4 player livecoding action) for the funware exhibition at MU – part of the STRP festival. Due to various difficulties with my nordic location, we’ve decided to try getting it running on a bootable USB stick, which I can send via post, and can be run…

  • LazyBotz

    I’m still trying to work out exactly how to livecode this, but I’ve written a little language for building robots in fluxus: (Audio: “Dang Spot” by Plaid) These fellows were premiered at Lazy Sunday yesterday, raving to DJ Conehead’s early 90s hardcore techno lushness. The idea (inspired by Gabor Papp’s marching maggots) was to make…

  • Fluxus 0.17

    Fluxus is a 3D game engine for livecoding worlds into existence. “act of a flowing; a continuous moving on or passing by, as of a flowing stream; a continuous succession of changes” We spent too long livecoding and forgot to do any releases, so this is your semi-annual fluxus release fanfare: Changes: * Render to…

  • Pixelache #2: Kerava groworld installation

    Lina Kusaite and I installed the groworld project as part of Camp Pixelache at Kerava Art Museum. It was the first time the plant eyes game had been exposed to so many public – but as I’ve come to expect, younger visitors needed surprisingly little explanation to figure out how to play (i.e. none), while…

  • Pixelache #1 Suomenlinna puredyne sprint

    Part one of my pixelache experience was on the ice surrounded island of Suomenlinna, where Gabor and I spent 3 days working on fluxus. With the help of the puredyne sprint team we got the debian packaging working on launchpad – which is Ubuntu’s system for organising software packages and making sure they build on…

  • Kansallisteatteri Building Projection

    The Kansallisteatteri is the Finnish National Theatre, and thanks to Miska Knapek and Ville Hyvönen I have the opportunity to try a quick bit of building projection as part of the Pixelache festival. I’m going to try growing plants from bits of the building that seeds would be able to rest on (i.e. any upward…

  • wind shapes

    A simple test filling arbitrary shapes with particles: Code here

  • More fluxus windows work

    I’m amazed when I have to do any windows programming now how much you can do using GNU software – the whole lot is available these days. I’ve been sorting out the windows version of fluxus so it actually releasable, and using MinGW and emacs (which I’m a recent convert to). I’ve managed to get…