Category: flash

  • Germination X: More on platform independence

    More detail on yesterday’s HTML5 canvas version of Germination X. The game engine it uses (known in the source code as “truffle”) is carved up into several layers in order to allow it to make use of HaXe’s cross platform abilities. This is exactly the same concept as used with console games – you set…

  • Germination X in HTML5 canvas

    I’ve spent a couple of days on an experimental not-quite-working-yet port of Germination X to HTML5. Port is probably a slightly misleading word, as it’s actually running exactly the same HaXE code, it’s just compiled to Javascript rather than swf with a load of extra Javascript filling in the stuff needed to replace Flash. The…

  • Making game characters with a webcam

    Start with a drawing of a character seperated into pieces, and show it to a webcam. An application locates all the “image islands” in the picture using OpenCV and cvBlobLib: The image is thresholded to make an alpha channel and the images are saved. A web server (written in clojure) picks them up automatically and…

  • Plant spirits, AI and gitorious

    This week has been about researching the next steps for the germination x design. Principally looking at how we can use the game to demonstrate and exploit some of the work on the Lirec project. I’ve had a speculative look at how we could use companions to fit the theme of a permaculture game, and…

  • On Flash, software art and freedom

    With the current state of html5 not really being where I want it to be, I feel I need to air my dirty laundry on the use of Flash. I want to make browser based applications in order to increase accessibility – with the understanding that I may need to make concessions to freedom to…

  • Wilderness in html5 canvas

    My exploration of web programming continues, this is a rewrite of the wilderness game world from haxe/flash into javascript and html5 canvas. There are some plans to make this into something more resembling an actual game, but at the moment it’s serving as a good test as I get to grips with these new fangled…

  • Wilderness

    I’m not sure if this is another groworld game prototype or something else at the moment. Use the cursor keys to move around, when you get to the edge of the visible bit of world you can step into the next (as long there is not water on the other side). It’s a pseudo infinite…

  • More on haxe development

    I thought I’d expand a little on the al jazari flash game, and how to develop flash games using free software. Haxe is really rather nice, and although I’d prefer something with more parentheses (and ironically, less static typing) it does make programming for flash a nicer experience than I’d been led to believe is…

  • Al Jazari in flash! (or haxe)

    My first flash/haxe app, which I found really fun to make. Click on the code to change the instructions, and on the cubes to activate or deactivate triggers – there is only one robot and one sample (808 handclap) working for the moment. Here’s more about the al jazari project. [update – added some more…