One day, when we have flying cars and people live on the moon, there will be no more triangles in computer graphics, only voxels. I somehow ended up spending the whole day today playing with the stalin scheme compiler and writing a small voxel renderer. These fuzzy blobs are the results:
Voxelism
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[…] rewritten the experimental scheme voxel code into experimental C++ fluxus code, using hardware rendering for the sprite ’splat’ […]
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[…] and it supports all the usual raytracing stuff, plus obj file import and is partly integrated with this voxels renderer. Categories : rendering trackback You must be logged in to post a […]
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