Localised sound, from a distance (part 3)

Work has been continuing on “The swamp that was… a bike opera” with Kaffe Matthews and TimeLab Ghent. We now have a running system that’s playing sounds on the bikes, although we’re experiencing some harsh restrictions due to the combination of lowish BeagleBoard memory and slow SD card reading times. I’m considering a kind of distance related caching strategy for the samples – perhaps prioritising loading samples you are cycling towards.

Thanks to Kaffe for the pics.


Posted

in

by

Tags:

Comments

One response to “Localised sound, from a distance (part 3)”

  1. […] main problem with the version we tested in June was that all the samples needed to be preloaded, fixing us […]

Leave a Reply

Your email address will not be published. Required fields are marked *