I’ve tried scaling down the plants into a little overgrown scrapyard environment I’m trying out. It’s the first time I’ve assembled all the pieces, so I took some screenshots:
Junkyard geraniums
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3 responses to “Junkyard geraniums”
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These days games get done by huge teams but clearly there’s a lot to be said for having one guy do both the design *and* code the shader(s) to make sure they fit the mood. I really love these, very original and magical mix of melancholy and hope. You’re on to something here.
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Thanks, I got a bit fixated with this idea, it’s great to get some feedback 🙂 I’m not really working on this alone, a lot of the ideas come from design meetings we’ve been having at foam with Tale of Tales and Six to Start ( http://www.sixtostart.com/ ), although we haven’t begun detailed design yet, this is really another rapid prototyping experiment to get us talking about something tangible and try out some networked gameplay.
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Well, this is lovely, it looks very compelling and different. I’d probably buy a PS2 game with this on the box art. Mind you; that doesn’t mean you have a hit, I tend to buy my games heavily discounted because they are too weird for anyone else. I thought Ribbit King was great and for a while hoped for a sequel to Ring of Red.
The side of railroad tracks (maybe a abandoned one) might also make for a good location. Those tend to be this odd sort of “no-man’s land” as well and they typically have a rich flora due to the slipstream of trains carrying seeds further than they’d normally get. Abandoned railroads would also go well with a junkyard and train levels of any kind are always good. As soon as I’m in charge all games will be required by law to have a train level.
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